Activity-Centered Design

An Ecological Approach to Designing

Smart Tools and Usable Systems

by Geri Gay and Helene Hembrooke, The MIT Press, 2004


Series Foreword

Preface: Mediating Interactions


Introduction: Making the Case for Context-Based Design

l. Activity Theory and Context-Based Design

2. Understanding Perspectives: Social Construction of Technology

3. Creating a Sense of Place: Designing for online Learning Conversations

4. Blurring Boundaries: A Study of Ubiquitous Computing

5. Designing for Context-Aware Computing

6. Configural Analysis of Spaces and Places





The Handscape Study: Using Mobile Technologies to Enhance the Museum Experience

Handscape is an ongoing research Project (2001-2004) that has been

funded by Intel Corporation and managed by the Human-Computer Interaction

Group at Cornell University and by CIMI, an international

consortium of museums, application developers, and national standards

organizations。To incorporate the perspectives of stakeholder groups into

the design of hand-held technologies for museums,we have used the social

construction of technology framework to support the needs assessment

and design process. The objective of Handscape is to investigate how technology

can affect the visitor experience before, during,and after the museum

visit. The Project evaluators from the HCI Group have examined

potential scenarios for mobile computing in museums and tested and evaluated

mobile technologies in various museum environments.

edited by ©M-SAKU Networks 2008