Activity-Centered Design
An Ecological Approach to Designing
Smart Tools and Usable Systems
by Geri Gay and Helene Hembrooke, The MIT Press, 2004
Contents
Series Foreword
Preface: Mediating Interactions
Acknowledgments
Introduction: Making the Case for Context-Based Design
l. Activity Theory and Context-Based Design
2. Understanding Perspectives: Social Construction of Technology
3. Creating a Sense of Place: Designing for online Learning Conversations
4. Blurring Boundaries: A Study of Ubiquitous Computing
5. Designing for Context-Aware Computing
6. Configural Analysis of Spaces and Places
References
Index
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The Handscape Study: Using Mobile Technologies to Enhance the Museum Experience
Handscape is an ongoing research Project (2001-2004) that has been
funded by Intel Corporation and managed by the Human-Computer Interaction
Group at Cornell University and by CIMI, an international
consortium of museums, application developers, and national standards
organizations。To incorporate the perspectives of stakeholder groups into
the design of hand-held technologies for museums,we have used the social
construction of technology framework to support the needs assessment
and design process. The objective of Handscape is to investigate how technology
can affect the visitor experience before, during,and after the museum
visit. The Project evaluators from the HCI Group have examined
potential scenarios for mobile computing in museums and tested and evaluated
mobile technologies in various museum environments.
edited by ©M-SAKU Networks 2008